A map is a collection that associates a key name with a matrix. The matrix is either a string matrix, a real matrix or a complex matrix. Unlike a Container (see Overview Container) the matrix is not accessed through an index (1,2,3,...) but by a key name like “Engine”, “Test”, etc.
Example
hMap = MapCreate();
MapSetAt(hMap, "Mot-No12", ["1,6l", "4 Valves", "74kW"]);
MapSetAt(hMap, "Mot-No432", ["2.0l", "4 Valves", "100kW"]);
MapSetAt(hMap, "Mot-No42", ["2.5l", "4 Valves", "115kW"]);
MapSetAt(hMap, "Mot-No132", ["3.0l", "4 Valves", "150kW"]);
ssKey = "Mot-No42";
svMotData = MapLookup(hMap, ssKey);
if (ObjGetOk() == FALSE) {
MessageBox(sprintf("Key \"%s\" not found", ssKey));
return FALSE;
}
sprintf("The engine has %s" svMotData[3]);
| Create and Destroy | |
|---|---|
| MapCreate | MapCreate creates a new map object. |
| MapDestroy | MapDestroy destroys the given map and frees any memory the map occupied. |
| Set | |
|---|---|
| MapInitHashTable | MapInitHashTable initializes the hash table. |
| MapLoad | MapLoad loads a map from a file, that was created with the MapSave function. |
| MapPrint | MapPrint prints the data elements of a map into the command window. |
| MapRemoveAt | MapRemoveAt looks up the map entry corresponding to the supplied key. If the key is found, it removes the entry. |
| MapSave | The MapSave function saves the data elements of a map in a file. |
| MapSetAt | MapSetAt means to insert an element in a map. First, the key is looked up. If the key is found, then the corresponding value is changed; otherwise a new key-value pair is created. |
| OBJRemoveMap | OBJRemoveMap |
| OBJSetMap | OBJSetMap saves a map in an object. |
| Get | |
|---|---|
| MapCopy | MapCopy creates a copy of the given map object. |
| MapGetCount | MapGetCount returns the number of elements in the map. |
| MapGetKeys | MapGetKeys returns a vector of keys. |
| MapKeyExists | Checks if a key already exists in the map. |
| MapLookup | MapLookup uses a hashing algorithm to quickly find the map element with a key that exactly matches the given key. |
| OBJGetMap | OBJGetMap returns a map handle for a given name saved in the specified object. |
| OBJGetMapNames | OBJGetMapNames returns a string vector with map names or an empty string if the object does not contain any maps. |
See also
id-630667